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Wii Wrap-Up
Hell froze over and I did finally play Zelda. It was good. I was confused for most of my 10 minutes, but that was
to be expected. I learned a few things: both parts of the "Nunchuck" controller are motion sensitive. You flick the
smaller part quickly left to right to initiate Link's spin attack. The cross pad activates your items. In one instance,
holding down on the crosspad put you in bow mode, where you direct your arrow with the remote control and release the
crosspad to fire. The single most interesting part was putting on the iron boots and attaching myself, upsidedown, to a giant
magnet.
Graphically, the Wii did not impress. I've never seen a less graphically-impressive next-gen system. It looks, for all
intents and purposes, like Game Cube. This isn't bad, just unimpressive. For Zelda, a late Game Cube port, perhaps this
is not unusual, but even new titles such as Mario Galaxy and Red Steel could have easily been Game Cube games. If the Wii
does come out at $199 or under, I can fully appreciate this strategy, considering PS3's ridiculous $499 base price tag.
Note to Nintendo: I clearly remember E3 1995, when Nintendo debuted a much more impressive N64 on an open floor for all
to play. It was crowded, of course, but people did get to play, and they didn't have to wait 3.5 hours to do so. Please don't
ever do this again.
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